1,000 agility arena ticket goal accomplished!
After being scewered, chopped, slammed, and doped-up for who knows how many times, I finally accomplished my goal to tag 1,000 tickets.

Now to move on to other skills (like combat).
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1,000 agility arena ticket goal accomplished!After being scewered, chopped, slammed, and doped-up for who knows how many times, I finally accomplished my goal to tag 1,000 tickets.
Now to move on to other skills (like combat). |
From the archives...“...make sure we each have xfire running any time we are in uniform online.” - Elixir | 24 October, 2006 |
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fdsa
omfg dude ur crazy!!!!!!!!
1,000 agility arena ticket goal accomplished!
can u say "lvl 99 agility?"
1,000 agility arena ticket goal accomplished!
No, more like lvl 66 agililty n_n
1,000 agility arena ticket goal accomplished!
holy crap man u wanna give me some o those tikets i hate training agility
1,000 agility arena ticket goal accomplished!
Sadly, you can't trade agility arena tickets. I can offer tips and hints how to play the agility arena though if you are interested.
1,000 agility arena ticket goal accomplished!
i always interested in tips :) and ty for pkin wit me
1,000 agility arena ticket goal accomplished!
sorry for not going :( i was trying to get chaos runes (i now have 2k chaos) so im gonna go to the hellhounds and make some moolah
1,000 agility arena ticket goal accomplished!
Look at all my stripes.. im so proud!
gag
f u lol
1,000 agility arena ticket goal accomplished!
Here we go, If you have questions, I'll be more than happy to help.
[Traps]
I'm going to categorize each trap in 3 categories: Falling Traps, Damage Traps and Impossible Wall Traps.
[Falling Traps]
Failing these traps will lead to you falling down to the floor below and require you to get to the rope to get back up. These can easily make you miss a ticket booth if you fail them...
(A)3-way crosswalk: These have 3 possible paths but only one of them (the one without any cracks in it) is stable enough to let you cross. Be careful because they seem to switch around which ones are damaged.
(B)Monkey Bars
(C)Rope
(D)Log
(E)Ledge: These are all pretty easy to get passed without falling so I recommend using these vs. the next wave of falling type traps.
(F)Pillars
(G)Handholds
(H)Rope Swing: These are the falling traps you'll probably be falling from the most. There are many chances to avoid the rope swings but the pillars and handholds are the ones you'll find yourself using more often than not...
[Damage Type Traps]
Failing these traps will just damage you but thankfully you can try to get by them again pretty quickly.
(I)Buzzsaw: These are pretty easy to get by but they will 'always' damage you if you have 'walk' on (though you'll get to the other side if you were to do what is said next). If you are away from them, click past them using your minimap to place a flag that will insure that you cross when it is safe to do so (good for when you are lagging/etc).
(J)RockFall
(K)FloorSpike
(L)(lvl 40)Spinning Axe: Unless you can find something ridiculously easy to cross, these might be the primary obstacle to your goal... Hopefully you won't get damaged 10+ times in a row.
(M)(lvl 40)Darts: Evil beyond Evil. These should be avoided unless you are pressed for time or have enough agility/time to give them a try or two. Repeatedly failing these will make keeping up your ticket tagging combo a chore because of the loss of 2 agility levels per failure.
[Impossible Wall Trap]
(*)Low Wall: These are your best friend in this forsaken lava dungeon filled with the tortured echoes of soulless adventures who failed 10+ times consecutively on the other traps.
[Now on to strategies.]
As you know, the ticket dispensor flashes for about 1 minute. So positioning your character is vital to getting and maintaining a ticket combo.
Red: The worst spot you could stay especially if the ticket is on the corner of the arena.
Orange: Almost as bad as red, quickly try to get to one of the center 9 podiums if you find yourself here.
Yellow: Waiting here for the next flashing arrow is a pretty good idea but you might have a hard time if the flashing arrow appears in an area farther area than where you are at.
Green: These areas keep you pretty evenly apart from the rest of the podiums, thus you can pretty much reach anywhere in the dungeon as long as you don't fail too much.
Blue: These are the best places you could find yourself if you want a good chance to tag whatever this dungeon forces you to kill yourself over. (If you happen to be on C2 and C4 I would recommend trying to get to C3 because that allows you to get to 'almost' any position.)
These traps will hurt you a percentage of your max hp. The less hp you have the less the dungeon hurts you. I would recommend eating when your hp is around 1-9. Eating cakes and the like might let you last longer but you never know when you are going to get hurt 10+ times from one of the 'Damage Type' traps. You'll have to balance speed and efficiency when you choose what kind of food you bring or when you eat your food.